Gamespace was an experiment in creating a nonlinear, nonhierarchical game.  It's easy to think of games as nonsensical, but they often emulate real life structures, rules, and hierarchies.  This makes play an important way through which we are taught normative modes and systems.  By attempting to create a space that didn't dictate linear modes of interaction, Gamespace used play as a "language" to propose a type of radical flexibility.  Crafted out of foam, cardboard, rope, house paint, binder rings, and polymer clay; the space created new value out of craft materials traditionally stigmatized by the fine-art world.  Through reworking these physical materials, I aimed to re-imagine utility in a way congruous with the conceptual intents of the project.

Huge thank you to everyone who participated!